A King is born.
CLIENT: Foot Locker
MADE AT: Firstborn
Responsibilities:
- Shoe: Modeling, shader, scan clean up
- Perceptual Art: Houdini digital asset which takes 2 images and procedurally generates the single or multiple perspective art.
Software:
Houdini, Substance Painter/Designer, Maya, Zbrush
Shoe Model
I used Substance Painter to revamp the raw scan data.
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/752528ea-5e1e-4943-bf32-45e66cc17a38_rw_1920.png?h=28d5e331dd995985a10a3612a3adae43)
Above: Final retextured and shaded shoe.
Below: Before and after comparision
![Scan by: Colin Tucker](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/c7cc52f7-a3aa-4a2f-9ed5-4c0ac236d1a0_rw_1200.png?h=0d3eb186f45c49ea42382da90c88df4a)
Scan by: Colin Tucker
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/ed214e8d-35fd-4cfb-b2f4-4c62ff4109dd_rw_1920.png?h=bb745b9440b8083486a3af5aa15997db)
Semi Side Project
I wanted to actually model the shoe itself to make a higher fidelity model for real time viewing. I'm doing this in my free time as a study, so this is just a WIP at the moment.
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/3fa82e36-bd70-4124-9f08-7026bd394242_rw_1200.png?h=055009567bb905c8daaa9c47ed18e8c7)
Above: I wanted to model the shoe from scratch so this is my current WIP.
Below: The modeling process. I cut up the shoe and partition it into polygroups so I can get really crisp lines while modeling. The process is extremely quick and doesn't require any freehand sculpting. I mostly use the splice tool to create the groups.
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/a5d81539-f554-4079-8b40-83569c623b60_rw_1920.png?h=024e2f0b1b450825bfec23b2f653bef7)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/7b9b3ffc-64ab-43ed-8b33-10d97ec1b0bc_rw_1200.png?h=3f61d9aad5ac6b6929ba63912cd4285b)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/cdbb8de1-c2ac-4759-9edc-5b1fb557f6c9_rw_1920.png?h=2ab551bf51d5d2a6b0c708415a726df4)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/7960a8ad-b52e-4d55-adc2-ffbf27d38b4e_rw_1920.png?h=5fba47f35c0201617fdc838f320f2cc0)
Procedural Perspective Art
Using Houdini I created a tool that takes 2 images and joins them together so the images are revealed at 1 or 2 angles.
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/cf268da9-db7c-4529-88ab-e5afb78d4ead_rw_1200.gif?h=459064916aed2da6203f8c1e22b2e2e8)
Near final perceptual art asset.
A big challenge here was getting the particles to align with perspective while retaining the illusion at different angles. In order to achieve this I wrote a vex script in a point wrangle to take the points within a particle cloud and attach them to the nearest surface of the intersection while maintaining their alignment to the camera.
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/66339a5f-3093-4b22-8572-b30fbee6c446_rw_1200.gif?h=254973788b126581bc8f3a5935542840)
Single perspective art. You can see how the particles offset in a sort of cone that points at the correct perspective.
WIPs
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/b0a620f4-9310-439e-828f-69e54152f2ae_rw_600.gif?h=df07ec152b27dd4f52f15fca547b372b)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/55cd7ada-2257-4411-9867-2a05bfbc04bf_rw_600.gif?h=b09c775fe370fdd44108da462b7527f9)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/e1ff1bd3-933c-48a3-95c2-556ba0d5f33c_rw_600.gif?h=a34b64f3d5bdd04a1140336d476dc68e)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/014b7938-59b0-4fea-9b46-c044c3b985c4_rw_1200.gif?h=e5d79fc0cc56db0bb83cf0d401f11c35)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/247ed3b4-872d-4a58-a248-47ebd29b5df6_rw_600.gif?h=e7ef9c8d807a9833fcb3b4ba9529ba0a)
![](https://cdn.myportfolio.com/2cf0747154149935b285dbbfe99a6944/a4f083bc-87d5-4957-a07a-8b29c79d4d71_rw_600.gif?h=d096f3dbf3ecbfc4b532951b9911c6a3)