CLIENT: Royal Caribbean
MADE AT: Firstborn

Responsibilities: Modeling, rigging, shading, animation

Software: Maya, Substance Painter and Designer, Zbrush, Houdini
Above: Crossbow
Below: Crossbow WIP
Above: Final target in engine- Client wanted to push the design to be more like a Mayan calendar. This target has 3 levels of destruction.
Below: WIP Target
Zbrush polygroups
Summit of Light

Connect all the beams of light into key gems as you work your way to the summit. The green parts of the mirror light up when they're activated.
Procedural Terrain Generator (Houdini and Substance)

The tool takes any input geometry and generates a high poly mesh, low poly mesh for the game engine, auto unwraps UVs, and populates geometry with foliage on upward facing polys.
4k shader
Process


Example outputs
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